Learning desk / Teen practice
Paper trading, one pretend company at a time
Make a hypothesis, follow a made-up story, and look back at your reasoning. There is no right answer to predict.
Meet the pretend company
Pine & Paddle Games
Pine & Paddle Games is an entirely fictional maker of cooperative board games. It is preparing a new game for a few local shops. Imagine its practice price begins at 10 points.
These details are invented for this activity. The points are not money, a real share, or a real price quote.
Before the rounds
Write a hypothesis
Pause here before you read the updates below. A hypothesis is an idea to review.
Before reading the rounds, what do you think could happen to the practice price, and why?
What new information could change your idea? What are you unsure about?
Read one round at a time
Record your observations
Notice what changes in the story and what happens to the fictional practice price.
- Round 1
A group that tried the game says the rules were easy to learn.
12 points - Round 2
A cardboard supplier warns that a delivery might arrive late.
9 points - Round 3
The delivery arrives on time, and two local shops place opening orders.
11 points
What changed in the story and the practice price after each round?
Which detail supported or challenged your first idea? What information is still missing?
After the last round
Reflect on the process
Review what you noticed, including what the scenario could not tell you.
How did the three rounds compare with your hypothesis? What surprised you?
Did the final number tell the whole story? What would you want to learn before drawing a conclusion?