Learning desk / Teen practice

Paper trading, one pretend company at a time

Make a hypothesis, follow a made-up story, and look back at your reasoning. There is no right answer to predict.

Fictional scenarioRound 0 / Starting point

Meet the pretend company

Pine & Paddle Games

Pine & Paddle Games is an entirely fictional maker of cooperative board games. It is preparing a new game for a few local shops. Imagine its practice price begins at 10 points.

Starting practice price10 points

These details are invented for this activity. The points are not money, a real share, or a real price quote.

01

Before the rounds

Write a hypothesis

Pause here before you read the updates below. A hypothesis is an idea to review.

Before reading the rounds, what do you think could happen to the practice price, and why?

What new information could change your idea? What are you unsure about?

02

Read one round at a time

Record your observations

Notice what changes in the story and what happens to the fictional practice price.

  1. Round 1

    A group that tried the game says the rules were easy to learn.

    12 points
  2. Round 2

    A cardboard supplier warns that a delivery might arrive late.

    9 points
  3. Round 3

    The delivery arrives on time, and two local shops place opening orders.

    11 points

What changed in the story and the practice price after each round?

Which detail supported or challenged your first idea? What information is still missing?

03

After the last round

Reflect on the process

Review what you noticed, including what the scenario could not tell you.

How did the three rounds compare with your hypothesis? What surprised you?

Did the final number tell the whole story? What would you want to learn before drawing a conclusion?